My Graphic Novels
In 1769, the court of Empress Maria Theresia witnessed one of that era’s most amazing feats of engineering: a machine that could play chess.
Despite its demise over a hundred fifty years ago, its mystery continues to fascinate, and its audience’s reaction to its Orientalist trappings casts fresh light on our present sense of the ‘exotic’.
Vögelein: Old Ghosts
Though three hundred years have passed since Alexi’s death, Vögelein finds herself still haunted by the unkept promise she made to her first Guardian. As she struggles to find peace for both herself and Alexi, Vögelein discovers that centuries-old questions rarely have easy answers, intended paths reveal themselves in mysterious ways, and present-day threats strike just as suddenly as those from long ago.
Vögelein: Clockwork Faerie
When Jakob, Vogelein’s Guardian of fifty years, dies quietly in his sleep one night, her life is thrown into utter turmoil. Left without someone to wind her, the tiny clockwork faerie has less than five hours to live – unless she can find someone to trust. Unable to reach the keyhole in her back, she continues to wind down until she stops – and then her memories of the past three hundred years will quickly slip away, leaving her a simple automaton unable to speak or move on her own. In her search for a new Guardian, Vogelein must grapple with her own past, her current daily survival and a true Faerie who has taken an instant disliking to her, all so that she will not lose her memories – and her self.